// Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
//
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// modification, are permitted provided that the following conditions
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//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
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//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "json_utils.h"

#include <rapidjson/error/en.h>

namespace triton { namespace client {

Error
ParseJson(rapidjson::Document* document, const std::string& json_str)
{
  const unsigned int parseFlags = rapidjson::kParseNanAndInfFlag;
  document->Parse<parseFlags>(json_str.c_str(), json_str.size());
  if (document->HasParseError()) {
    return Error(
        "failed to parse JSON at" + std::to_string(document->GetErrorOffset()) +
        ": " + std::string(GetParseError_En(document->GetParseError())));
  }

  return Error::Success;
}

}}  // namespace triton::client
